blob: 46fb7d66f2c7357ea9af7fac8f66d9c5f6ff3671 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) flat in int x_3_param_1;
layout(location = 0) out int x_4_1_1;
struct S {
int field0[];
};
vec4 x_2 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
int x_3 = 0;
int x_4 = 0;
layout(binding = 0) buffer S_1 {
int field0[];
} x_5;
void main_1() {
x_4 = 1;
vec4 x_23 = x_2;
int x_27 = int(x_23.x);
int x_28 = int(x_23.y);
int x_33 = x_3;
x_5.field0[(x_27 + (x_28 * 8))] = x_27;
if (((((x_27 & 1) + (x_28 & 1)) + x_33) == int(x_23.z))) {
}
return;
}
struct main_out {
int x_4_1;
};
main_out tint_symbol(vec4 x_2_param, int x_3_param) {
x_2 = x_2_param;
x_3 = x_3_param;
main_1();
main_out tint_symbol_1 = main_out(x_4);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol(gl_FragCoord, x_3_param_1);
x_4_1_1 = inner_result.x_4_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:7: '' : array size required
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.