blob: dcce86f9245b05f26528102bbb65e3bd4202d7e6 [file] [log] [blame]
#version 310 es
struct Simulation {
uint i;
};
struct Particle {
vec3 position[8];
float lifetime;
vec4 color;
vec3 velocity;
};
layout(binding = 3, std430) buffer Particles_1 {
Particle p[];
} particles;
layout(binding = 4) uniform Simulation_1 {
uint i;
} sim;
void tint_symbol() {
Particle particle = particles.p[0];
particle.position[sim.i] = particle.position[sim.i];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}