blob: e2f093e168b596bcda86cd57232b4d8f3e561208 [file] [log] [blame]
#version 310 es
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
void tint_symbol() {
m1[0][uniforms.j] = 1.0f;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}