blob: a869da4e748ff1c2aeba47217d753a8e410afa32 [file] [log] [blame]
struct FragmentInput {
float2 vUv;
};
struct FragmentOutput {
float4 color;
};
Texture2D depthMap : register(t5, space1);
SamplerState texSampler : register(s3, space1);
struct tint_symbol_2 {
float2 vUv : TEXCOORD2;
};
struct tint_symbol_3 {
float4 color : SV_Target0;
};
FragmentOutput main_inner(FragmentInput fIn) {
const float tint_symbol = depthMap.Sample(texSampler, fIn.vUv).x;
const float3 color = float3(tint_symbol, tint_symbol, tint_symbol);
FragmentOutput fOut = (FragmentOutput)0;
fOut.color = float4(color, 1.0f);
return fOut;
}
tint_symbol_3 main(tint_symbol_2 tint_symbol_1) {
const FragmentInput tint_symbol_4 = {tint_symbol_1.vUv};
const FragmentOutput inner_result = main_inner(tint_symbol_4);
tint_symbol_3 wrapper_result = (tint_symbol_3)0;
wrapper_result.color = inner_result.color;
return wrapper_result;
}