blob: 374977ab1ca8bf0ff51128df130aa3d223c0c974 [file] [log] [blame]
uint2 tint_first_leading_bit(uint2 v) {
uint2 x = v;
const uint2 b16 = (bool2((x & uint2((4294901760u).xx))) ? uint2((16u).xx) : uint2((0u).xx));
x = (x >> b16);
const uint2 b8 = (bool2((x & uint2((65280u).xx))) ? uint2((8u).xx) : uint2((0u).xx));
x = (x >> b8);
const uint2 b4 = (bool2((x & uint2((240u).xx))) ? uint2((4u).xx) : uint2((0u).xx));
x = (x >> b4);
const uint2 b2 = (bool2((x & uint2((12u).xx))) ? uint2((2u).xx) : uint2((0u).xx));
x = (x >> b2);
const uint2 b1 = (bool2((x & uint2((2u).xx))) ? uint2((1u).xx) : uint2((0u).xx));
const uint2 is_zero = ((x == uint2((0u).xx)) ? uint2((4294967295u).xx) : uint2((0u).xx));
return uint2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_6fe804() {
uint2 res = tint_first_leading_bit(uint2(0u, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_6fe804();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_6fe804();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_6fe804();
return;
}