blob: a5ad7f53e633655e78dc87e043549cadd3e7bcbc [file] [log] [blame]
uint3 tint_first_trailing_bit(uint3 v) {
uint3 x = uint3(v);
const uint3 b16 = (bool3((x & uint3((65535u).xxx))) ? uint3((0u).xxx) : uint3((16u).xxx));
x = (x >> b16);
const uint3 b8 = (bool3((x & uint3((255u).xxx))) ? uint3((0u).xxx) : uint3((8u).xxx));
x = (x >> b8);
const uint3 b4 = (bool3((x & uint3((15u).xxx))) ? uint3((0u).xxx) : uint3((4u).xxx));
x = (x >> b4);
const uint3 b2 = (bool3((x & uint3((3u).xxx))) ? uint3((0u).xxx) : uint3((2u).xxx));
x = (x >> b2);
const uint3 b1 = (bool3((x & uint3((1u).xxx))) ? uint3((0u).xxx) : uint3((1u).xxx));
const uint3 is_zero = ((x == uint3((0u).xxx)) ? uint3((4294967295u).xxx) : uint3((0u).xxx));
return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_cb51ce() {
uint3 res = tint_first_trailing_bit(uint3(0u, 0u, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstTrailingBit_cb51ce();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstTrailingBit_cb51ce();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstTrailingBit_cb51ce();
return;
}