blob: 3dcf77f4a86db8f9a6010741ad9ceb42e139729a [file] [log] [blame]
Texture2D<uint4> Src : register(t0, space0);
RWTexture2D<uint4> Dst : register(u1, space0);
[numthreads(1, 1, 1)]
void main() {
uint4 srcValue = uint4(0u, 0u, 0u, 0u);
const uint4 x_22 = Src.Load(int3(0, 0, 0));
srcValue = x_22;
const uint x_24 = srcValue.x;
const uint x_25 = (x_24 + 1u);
Dst[int2(0, 0)] = srcValue.xxxx;
return;
}