blob: 6a7080972561ab7cc1eb7353b8f70295348b24c9 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ uint2 aShape;
/* 0x0008 */ uint2 bShape;
/* 0x0010 */ uint2 outShape;
};
struct Matrix {
/* 0x0000 */ uint numbers[1];
};
void tint_symbol_inner(uint3 global_id, const constant Uniforms* const tint_symbol_1, const device Matrix* const tint_symbol_2, const device Matrix* const tint_symbol_3, device Matrix* const tint_symbol_4) {
uint2 const resultCell = uint2(global_id[1], global_id[0]);
uint const dimInner = (*(tint_symbol_1)).aShape[1];
uint const dimOutter = (*(tint_symbol_1)).outShape[1];
uint result = 0u;
for(uint i = 0u; (i < dimInner); i = (i + 1u)) {
uint const a = (i + (resultCell[0] * dimInner));
uint const b = (resultCell[1] + (i * dimOutter));
result = (result + ((*(tint_symbol_2)).numbers[a] * (*(tint_symbol_3)).numbers[b]));
}
uint const index = (resultCell[1] + (resultCell[0] * dimOutter));
(*(tint_symbol_4)).numbers[index] = result;
}
kernel void tint_symbol(const constant Uniforms* tint_symbol_5 [[buffer(0)]], const device Matrix* tint_symbol_6 [[buffer(2)]], const device Matrix* tint_symbol_7 [[buffer(3)]], device Matrix* tint_symbol_8 [[buffer(1)]], uint3 global_id [[thread_position_in_grid]]) {
tint_symbol_inner(global_id, tint_symbol_5, tint_symbol_6, tint_symbol_7, tint_symbol_8);
return;
}