blob: 702b11784d47d9034b7ad3c08bf1d46371fab2ee [file] [log] [blame]
var<private> color_out : vec4<f32>;
[[group(0), binding(0)]] var texture : texture_2d<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
let x_19 : vec4<f32> = gl_FragCoord;
let x_22 : vec4<f32> = textureLoad(texture, vec2<i32>(vec2<f32>(x_19.x, x_19.y)), 0);
color_out = x_22;
return;
}
struct main_out {
[[location(0)]]
color_out_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(color_out);
}