blob: 9926644656639c75be55f8c71c0c4b2a97760b85 [file] [log] [blame]
Texture2D<float4> t : register(t0, space0);
SamplerState s : register(s1, space0);
void main() {
const Texture2D<float4> x = t;
const SamplerState a = s;
1;
const Texture2D<float4> y = x;
const SamplerState b = a;
2;
y.Sample(b, float2(1.0f, 2.0f));
return;
}