blob: 4c001ef573491303c170825672bf1ae8a14fec90 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], sampler tint_symbol_2 [[sampler(1)]]) {
texture2d<float, access::sample> const x = tint_symbol_1;
sampler const a = tint_symbol_2;
(void) 1;
texture2d<float, access::sample> const y = x;
sampler const b = a;
(void) 2;
texture2d<float, access::sample> const z = y;
sampler const c = b;
(void) z.sample(c, float2(1.0f, 2.0f));
return;
}