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d1efb5d48cae18c4f051eb1a8bea0a59e13c9761
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.
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test
/
shader_io
/
invariant.wgsl
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[[
stage
(
vertex
)]]
fn main
()
->
[[
builtin
(
position
),
invariant
]]
vec4
<f32>
{
return
vec4
<f32>
();
}