| #version 310 es |
| precision mediump float; |
| |
| struct VertexOutputs { |
| int loc0; |
| uint loc1; |
| float loc2; |
| vec4 loc3; |
| vec4 position; |
| }; |
| struct tint_symbol_1 { |
| int loc0; |
| uint loc1; |
| float loc2; |
| vec4 loc3; |
| vec4 position; |
| }; |
| |
| VertexOutputs tint_symbol_inner() { |
| VertexOutputs tint_symbol_2 = VertexOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| VertexOutputs inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.loc0 = inner_result.loc0; |
| wrapper_result.loc1 = inner_result.loc1; |
| wrapper_result.loc2 = inner_result.loc2; |
| wrapper_result.loc3 = inner_result.loc3; |
| wrapper_result.position = inner_result.position; |
| return wrapper_result; |
| } |
| out int loc0; |
| out uint loc1; |
| out float loc2; |
| out vec4 loc3; |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| loc0 = outputs.loc0; |
| loc1 = outputs.loc1; |
| loc2 = outputs.loc2; |
| loc3 = outputs.loc3; |
| gl_Position = outputs.position; |
| gl_Position.y = -gl_Position.y; |
| } |
| |
| |