| Texture2DMS<float4> arg_0 : register(t0, space1); |
| static float4 tint_symbol_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void textureDimensions_f60bdb() { |
| int2 res = int2(0, 0); |
| int3 tint_tmp; |
| arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| const int2 x_16 = int2(tint_tmp.xy); |
| res = x_16; |
| return; |
| } |
| |
| void tint_symbol_2(float4 tint_symbol) { |
| tint_symbol_1 = tint_symbol; |
| return; |
| } |
| |
| void vertex_main_1() { |
| textureDimensions_f60bdb(); |
| tint_symbol_2(float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| return; |
| } |
| |
| struct vertex_main_out { |
| float4 tint_symbol_1_1; |
| }; |
| struct tint_symbol_3 { |
| float4 tint_symbol_1_1 : SV_Position; |
| }; |
| |
| tint_symbol_3 vertex_main() { |
| vertex_main_1(); |
| const vertex_main_out tint_symbol_4 = {tint_symbol_1}; |
| const tint_symbol_3 tint_symbol_5 = {tint_symbol_4.tint_symbol_1_1}; |
| return tint_symbol_5; |
| } |
| |
| void fragment_main_1() { |
| textureDimensions_f60bdb(); |
| return; |
| } |
| |
| void fragment_main() { |
| fragment_main_1(); |
| return; |
| } |
| |
| void compute_main_1() { |
| textureDimensions_f60bdb(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| compute_main_1(); |
| return; |
| } |