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d35f8d99e7f8fbdd01505d8d8580438cbd6c5efb
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.
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test
/
shader_io
/
invariant.wgsl.expected.wgsl
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[[
stage
(
vertex
)]]
fn main
()
->
[[
builtin
(
position
),
invariant
]]
vec4
<f32>
{
return
vec4
<f32>
();
}