| #include <metal_stdlib> | |
| using namespace metal; | |
| struct main_out { | |
| float4 position_1; | |
| }; | |
| struct tint_symbol_2 { | |
| float4 position_1 [[position]]; | |
| }; | |
| void main_1() { | |
| return; | |
| } | |
| vertex tint_symbol_2 tint_symbol(uint x_2_param [[vertex_id]]) { | |
| thread uint tint_symbol_5 = 0u; | |
| thread float4 tint_symbol_6 = 0.0f; | |
| tint_symbol_5 = x_2_param; | |
| main_1(); | |
| main_out const tint_symbol_3 = {.position_1=tint_symbol_6}; | |
| tint_symbol_2 const tint_symbol_4 = {.position_1=tint_symbol_3.position_1}; | |
| return tint_symbol_4; | |
| } | |