blob: f3b60b86e573272d84d8e6f593cac76b5adce4bb [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_2d;
@group(1) @binding(1) var arg_1 : sampler;
fn textureGather_2e0ed5() {
var res : vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_2e0ed5();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureGather_2e0ed5();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureGather_2e0ed5();
}