blob: 5b59b4dceee1a4387bad01ad2ac6c48b6616f3e5 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ee942f() {
int res = textureQueryLevels(arg_0);;
}
vec4 vertex_main() {
textureNumLayers_ee942f();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ee942f() {
int res = textureQueryLevels(arg_0);;
}
void fragment_main() {
textureNumLayers_ee942f();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ee942f() {
int res = textureQueryLevels(arg_0);;
}
void compute_main() {
textureNumLayers_ee942f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.