blob: 0d15b26efc1bc2d850769c05a9c1ffd76249d012 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_100dc0(texture3d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float3(), int3());
}
fragment void fragment_main(texture3d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_100dc0(tint_symbol_2, tint_symbol_3);
return;
}