blob: bc5bf8584bf6efc4c3e4653f197f3b80d083851e [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct Inner {
float f;
};
struct S {
Inner inner;
};
layout(binding = 0) buffer S_1 {
Inner inner;
} tint_symbol;
layout(binding = 1) buffer S_2 {
Inner inner;
} tint_symbol_1;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol_2() {
tint_symbol_1 = tint_symbol;
return;
}
void main() {
tint_symbol_2();
}
Error parsing GLSL shader:
ERROR: 0:20: 'assign' : cannot convert from 'layout( binding=0 column_major shared) buffer block{layout( column_major shared) buffer structure{ global mediump float f} inner}' to 'layout( binding=1 column_major shared) buffer block{layout( column_major shared) buffer structure{ global mediump float f} inner}'
ERROR: 0:20: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.