| #include <metal_stdlib> | |
| using namespace metal; | |
| struct Inner { | |
| /* 0x0000 */ float f; | |
| }; | |
| struct S { | |
| /* 0x0000 */ Inner inner; | |
| }; | |
| kernel void tint_symbol(device S* tint_symbol_1 [[buffer(0)]], const device S* tint_symbol_2 [[buffer(1)]]) { | |
| *(tint_symbol_1) = *(tint_symbol_2); | |
| return; | |
| } | |