| #version 310 es | |
| precision mediump float; | |
| struct u_block { | |
| ivec2 inner; | |
| }; | |
| layout(binding = 0) uniform u_block_1 { | |
| ivec2 inner; | |
| } u; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void tint_symbol() { | |
| ivec2 x = u.inner; | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |