| #version 310 es |
| precision mediump float; |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol() { |
| vec2 v2f = vec2(0.0f, 0.0f); |
| vec2 v2f_2 = vec2(0.0f, 0.0f); |
| ivec3 v3i = ivec3(0, 0, 0); |
| ivec3 v3i_2 = ivec3(0, 0, 0); |
| uvec4 v4u = uvec4(0u, 0u, 0u, 0u); |
| uvec4 v4u_2 = uvec4(0u, 0u, 0u, 0u); |
| bvec2 v2b = bvec2(false, false); |
| bvec2 v2b_2 = bvec2(false, false); |
| { |
| for(int i = 0; (i < 2); i = (i + 1)) { |
| v2f[i] = 1.0f; |
| v3i[i] = 1; |
| v4u[i] = 1u; |
| v2b[i] = true; |
| v2f_2[i] = 1.0f; |
| v3i_2[i] = 1; |
| v4u_2[i] = 1u; |
| v2b_2[i] = true; |
| } |
| } |
| return; |
| } |
| |
| void main() { |
| tint_symbol(); |
| } |
| |