blob: 9a5fc611645b7a8b3cac151937d0f4cec4df7d29 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
vec3 b = vec3(0.0f, 5.0f, 0.0f);
vec3 r = (a % b);
return;
}
void main() {
f();
}
Error parsing GLSL shader:
ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion)
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.