| #version 310 es | |
| precision mediump float; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| void main() { | |
| unused_entry_point(); | |
| } | |
| void f() { | |
| float v = (1.0f + 2.0f); | |
| vec2 v2 = vec2(v); | |
| vec3 v3 = vec3(v); | |
| vec4 v4 = vec4(v); | |
| } | |