blob: 36ad7bdd9bf1edb7537f51d92c1fe92568260582 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
layout(binding = 0) buffer G_block_1 {
int inner[];
} G;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
uint tint_symbol_2 = 0u;
G.inner.GetDimensions(tint_symbol_2);
uint tint_symbol_3 = (tint_symbol_2 / 4u);
uint l1 = tint_symbol_3;
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:10: '.' : cannot apply to an array: GetDimensions
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.