blob: 2acbc9f008080710f0a905d9657351496be74f63 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct frexp_result_vec2 {
vec2 sig;
ivec2 exp;
};
frexp_result_vec2 tint_frexp(vec2 param_0) {
float2 exp;
float2 sig = frexp(param_0, exp);
frexp_result_vec2 result = {sig, int2(exp)};
return result;
}
void frexp_4bdfc7() {
frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
frexp_4bdfc7();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
gl_Position.y = -gl_Position.y;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float2' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct frexp_result_vec2 {
vec2 sig;
ivec2 exp;
};
frexp_result_vec2 tint_frexp(vec2 param_0) {
float2 exp;
float2 sig = frexp(param_0, exp);
frexp_result_vec2 result = {sig, int2(exp)};
return result;
}
void frexp_4bdfc7() {
frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
frexp_4bdfc7();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:10: 'float2' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct frexp_result_vec2 {
vec2 sig;
ivec2 exp;
};
frexp_result_vec2 tint_frexp(vec2 param_0) {
float2 exp;
float2 sig = frexp(param_0, exp);
frexp_result_vec2 result = {sig, int2(exp)};
return result;
}
void frexp_4bdfc7() {
frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
frexp_4bdfc7();
return;
}
void main() {
compute_main();
}
Error parsing GLSL shader:
ERROR: 0:10: 'float2' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.