blob: 320f50fe285ad7add315b043442e60d3eedbaaac [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp isampler2D t_s;
void tint_symbol() {
ivec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 3);
return;
}
void main() {
tint_symbol();
}