blob: ff5659a64572c7e54edaf4c15e5e1be5be91f751 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct S {
uint first;
uint rtarr[];
};
layout(binding = 0) buffer S_1 {
uint first;
uint rtarr[];
} myvar;
void main_1() {
uint tint_symbol_2 = 0u;
myvar.GetDimensions(tint_symbol_2);
uint tint_symbol_3 = ((tint_symbol_2 - 4u) / 4u);
uint x_1 = tint_symbol_3;
return;
}
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:6: '' : array size required
ERROR: 0:7: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.