blob: a8566edaff0f973e1eda0e2145c32060473e99cc [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct buf0 {
vec2 injectionSwitch;
};
struct buf1 {
vec2 resolution;
};
int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
layout(binding = 0) uniform buf0_1 {
vec2 injectionSwitch;
} x_28;
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) {
int k = 0;
int i = 0;
int j = 0;
int i_1 = 0;
int x_256 = from;
k = x_256;
int x_257 = from;
i = x_257;
int x_258 = mid;
j = (x_258 + 1);
while (true) {
int x_264 = i;
int x_265 = mid;
int x_267 = j;
int x_268 = to;
if (((x_264 <= x_265) & (x_267 <= x_268))) {
} else {
break;
}
int x_274 = data[i];
int x_277 = data[j];
if ((x_274 < x_277)) {
int x_282 = k;
k = (x_282 + 1);
int x_284 = i;
i = (x_284 + 1);
int x_287 = data[x_284];
temp[x_282] = x_287;
} else {
int x_289 = k;
k = (x_289 + 1);
int x_291 = j;
j = (x_291 + 1);
int x_294 = data[x_291];
temp[x_289] = x_294;
}
}
while (true) {
if (!((256.0f < 1.0f))) {
} else {
continue;
}
int x_301 = i;
int x_303 = i;
int x_304 = mid;
if (((x_301 < 10) & (x_303 <= x_304))) {
} else {
break;
}
int x_309 = k;
k = (x_309 + 1);
int x_311 = i;
i = (x_311 + 1);
int x_314 = data[x_311];
temp[x_309] = x_314;
}
int x_316 = from;
i_1 = x_316;
while (true) {
int x_321 = i_1;
int x_322 = to;
if ((x_321 <= x_322)) {
} else {
break;
}
int x_325 = i_1;
int x_328 = temp[i_1];
data[x_325] = x_328;
{
i_1 = (i_1 + 1);
}
}
return;
}
void mergeSort_() {
int low = 0;
int high = 0;
int m = 0;
int i_2 = 0;
int from_1 = 0;
int mid_1 = 0;
int to_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
low = 0;
high = 9;
m = 1;
{
for(; (m <= high); m = (2 * m)) {
i_2 = low;
{
for(; (i_2 < high); i_2 = (i_2 + (2 * m))) {
from_1 = i_2;
mid_1 = ((i_2 + m) - 1);
to_1 = min(((i_2 + (2 * m)) - 1), high);
param = from_1;
param_1 = mid_1;
param_2 = to_1;
merge_i1_i1_i1_(param, param_1, param_2);
}
}
}
}
return;
}
void main_1() {
int i_3 = 0;
int j_1 = 0;
float grey = 0.0f;
float x_89 = x_28.injectionSwitch.x;
i_3 = int(x_89);
while (true) {
switch(i_3) {
case 9: {
data[i_3] = -5;
break;
}
case 8: {
data[i_3] = -4;
break;
}
case 7: {
data[i_3] = -3;
break;
}
case 6: {
data[i_3] = -2;
break;
}
case 5: {
data[i_3] = -1;
break;
}
case 4: {
data[i_3] = 0;
break;
}
case 3: {
data[i_3] = 1;
break;
}
case 2: {
data[i_3] = 2;
break;
}
case 1: {
data[i_3] = 3;
break;
}
case 0: {
data[i_3] = 4;
break;
}
default: {
break;
}
}
i_3 = (i_3 + 1);
{
if ((i_3 < 10)) {
} else {
break;
}
}
}
j_1 = 0;
{
for(; (j_1 < 10); j_1 = (j_1 + 1)) {
int x_138 = j_1;
int x_141 = data[j_1];
temp[x_138] = x_141;
}
}
mergeSort_();
float x_147 = tint_symbol.y;
if ((int(x_147) < 30)) {
int x_154 = data[0];
grey = (0.5f + (float(x_154) / 10.0f));
} else {
float x_159 = tint_symbol.y;
if ((int(x_159) < 60)) {
int x_166 = data[1];
grey = (0.5f + (float(x_166) / 10.0f));
} else {
float x_171 = tint_symbol.y;
if ((int(x_171) < 90)) {
int x_178 = data[2];
grey = (0.5f + (float(x_178) / 10.0f));
} else {
float x_183 = tint_symbol.y;
if ((int(x_183) < 120)) {
int x_190 = data[3];
grey = (0.5f + (float(x_190) / 10.0f));
} else {
float x_195 = tint_symbol.y;
if ((int(x_195) < 150)) {
discard;
} else {
float x_202 = tint_symbol.y;
if ((int(x_202) < 180)) {
int x_209 = data[5];
grey = (0.5f + (float(x_209) / 10.0f));
} else {
float x_214 = tint_symbol.y;
if ((int(x_214) < 210)) {
int x_221 = data[6];
grey = (0.5f + (float(x_221) / 10.0f));
} else {
float x_226 = tint_symbol.y;
if ((int(x_226) < 240)) {
int x_233 = data[7];
grey = (0.5f + (float(x_233) / 10.0f));
} else {
float x_238 = tint_symbol.y;
if ((int(x_238) < 270)) {
int x_245 = data[8];
grey = (0.5f + (float(x_245) / 10.0f));
} else {
discard;
}
}
}
}
}
}
}
}
}
float x_249 = grey;
vec3 x_250 = vec3(x_249, x_249, x_249);
x_GLF_color = vec4(x_250.x, x_250.y, x_250.z, 1.0f);
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_4 {
vec4 tint_symbol_2;
};
struct tint_symbol_5 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out tint_symbol_6 = main_out(x_GLF_color);
return tint_symbol_6;
}
tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) {
main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2);
tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
layout(location = 0) out vec4 x_GLF_color_1;
void main() {
tint_symbol_4 inputs;
inputs.tint_symbol_2 = gl_FragCoord;
tint_symbol_5 outputs;
outputs = tint_symbol_1(inputs);
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:36: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:36: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.