| var<private> color_out : vec4<f32>; | |
| var<private> color_in : vec4<f32>; | |
| fn main_1() { | |
| let x_12 : vec4<f32> = color_in; | |
| color_out = x_12; | |
| return; | |
| } | |
| struct main_out { | |
| @location(0) | |
| color_out_1 : vec4<f32>; | |
| }; | |
| @stage(fragment) | |
| fn main(@location(0) color_in_param : vec4<f32>) -> main_out { | |
| color_in = color_in_param; | |
| main_1(); | |
| return main_out(color_out); | |
| } |