| #include <metal_stdlib> | |
| using namespace metal; | |
| struct S { | |
| float2 field0; | |
| uint field1; | |
| int field2; | |
| }; | |
| void main_1() { | |
| float3x2 x_35 = float3x2(0.0f); | |
| float3x2 const x_1 = x_35; | |
| float3x2 x_2_1 = x_1; | |
| x_2_1[2u] = float2(50.0f, 60.0f); | |
| float3x2 const x_2 = x_2_1; | |
| return; | |
| } | |
| kernel void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |