Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:
- Those .amber files in VK-GL-CTS wholly owned by Google were
identified
- All GLSL and SPIR-V shaders were extracted from the Amber files and
converted into SPIR-V binaries
- The compact-ids pass of spirv-opt was applied to each binary
- Duplicate binaries were removed
- spirv-opt -O was used to obtain an optimized version of each remaining
binary, with duplicates discarded
- Binaries that failed validation using spirv-val with target
environment SPIR-V 1.3 were discarded
- Those binaries that tint could not successfully convert into WGSL were
put aside for further investigation
- SPIR-V assembly versions of the remaining binaries are included in
this CL
- test-runner with -generate-expected and -generate-skip was used to
generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
SPIR-V assembly tests
- Each successfully-generated .expected.wgsl is included in this CL
again, as a WGLSL test
- test-runner with -generate-expected and -generate-skip was used again,
to generate expected outputs for these WGSL tests
Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
diff --git a/test/vk-gl-cts/graphicsfuzz/struct-array-index/0.wgsl b/test/vk-gl-cts/graphicsfuzz/struct-array-index/0.wgsl
new file mode 100644
index 0000000..914402c
--- /dev/null
+++ b/test/vk-gl-cts/graphicsfuzz/struct-array-index/0.wgsl
@@ -0,0 +1,51 @@
+struct struct_base {
+ data : i32;
+ leftIndex : i32;
+ rightIndex : i32;
+};
+
+[[block]]
+struct buf0 {
+ injectionSwitch : vec2<f32>;
+};
+
+var<private> struct_array : array<struct_base, 3>;
+
+[[group(0), binding(0)]] var<uniform> x_8 : buf0;
+
+var<private> x_GLF_color : vec4<f32>;
+
+fn main_1() {
+ var index : i32;
+ struct_array = array<struct_base, 3>(struct_base(1, 1, 1), struct_base(1, 1, 1), struct_base(1, 1, 1));
+ index = 1;
+ struct_array[1].rightIndex = 1;
+ let x_39 : i32 = struct_array[1].leftIndex;
+ if ((x_39 == 1)) {
+ let x_45 : f32 = x_8.injectionSwitch.x;
+ let x_48 : i32 = struct_array[i32(x_45)].rightIndex;
+ index = x_48;
+ } else {
+ let x_50 : f32 = x_8.injectionSwitch.y;
+ let x_53 : i32 = struct_array[i32(x_50)].leftIndex;
+ index = x_53;
+ }
+ let x_55 : i32 = struct_array[1].leftIndex;
+ if ((x_55 == 1)) {
+ x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
+ } else {
+ x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
+ }
+ return;
+}
+
+struct main_out {
+ [[location(0)]]
+ x_GLF_color_1 : vec4<f32>;
+};
+
+[[stage(fragment)]]
+fn main() -> main_out {
+ main_1();
+ return main_out(x_GLF_color);
+}