blob: 31c3003e62b537ea7262318f135e32e7408a1dab [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ uint i;
/* 0x0004 */ uint j;
};
kernel void tint_symbol(const constant Uniforms* tint_symbol_2 [[buffer(0)]]) {
thread float2x4 tint_symbol_1 = float2x4(0.0f);
tint_symbol_1[(*(tint_symbol_2)).i][0] = 1.0f;
return;
}