blob: 645ed0f2c73a166ab7ee28ce80bb6d68b1ae5061 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureLoad_c2a480(texture2d<int, access::sample> tint_symbol_1) {
int4 res = tint_symbol_1.read(uint2(int2()), 0);
}
float4 vertex_main_inner(texture2d<int, access::sample> tint_symbol_2) {
textureLoad_c2a480(tint_symbol_2);
return float4();
}
vertex tint_symbol vertex_main(texture2d<int, access::sample> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<int, access::sample> tint_symbol_4 [[texture(0)]]) {
textureLoad_c2a480(tint_symbol_4);
return;
}
kernel void compute_main(texture2d<int, access::sample> tint_symbol_5 [[texture(0)]]) {
textureLoad_c2a480(tint_symbol_5);
return;
}