blob: 7f8232f6dba7054fe9754f5ebc43a99a4f564d38 [file] [log] [blame]
Texture2D<float4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
float4 res = t.GatherAlpha(s, float2(0.0f, 0.0f));
return;
}