blob: e3ca7f8ab220d9ae1df84b6449e8463ae1257cd1 [file] [log] [blame]
[[group(1), binding(0)]] var t : texture_2d<u32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<u32> = textureGather(0, t, s, vec2<f32>());
}