blob: e2a25d58df2ab1ddd3d23b52716cba91458cf6b0 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0_arg_1;
void textureSample_38bbb9() {
float res = texture(arg_0_arg_1, vec2(0.0f, 0.0f)).x;
}
void fragment_main() {
textureSample_38bbb9();
return;
}
void main() {
fragment_main();
}