blob: 8e0be0b294906d8cbfe1e2df0eab32b21acd7ff2 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0_arg_1;
void textureSample_667d76() {
float res = textureOffset(arg_0_arg_1, vec2(0.0f, 0.0f), ivec2(0, 0)).x;
}
void fragment_main() {
textureSample_667d76();
return;
}
void main() {
fragment_main();
}