blob: 0a16afa383d8171fd83baaeccb5f6bcb06bfd284 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSampleBias_80e579() {
vec4 res = texture(arg_0_arg_1, vec3(0.0f, 0.0f, float(1)), 1.0f);
}
void fragment_main() {
textureSampleBias_80e579();
return;
}
void main() {
fragment_main();
}