blob: 3afff8b14764a327212907bc873b0ac7b5a108e8 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0_arg_1;
void textureSampleCompare_3a5923() {
float res = texture(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f);
}
void fragment_main() {
textureSampleCompare_3a5923();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.