blob: 26422231795dcfd66782b605e8ec8ebd8ef10455 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSampleCompare_dd431d() {
float res = texture(arg_0_arg_1, vec3(0.0f, 0.0f, float(1)), 1.0f);
}
void fragment_main() {
textureSampleCompare_dd431d();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.