blob: 3c6bc4068bb76678c24866df1ca7b544d4af069e [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp isampler2D t_s;
void tint_symbol() {
ivec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 3);
return;
}
void main() {
tint_symbol();
}