blob: b5fb696faf9f32b5fb94c5c85defd02c16053c8e [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp usampler2D t_s;
void tint_symbol() {
uvec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 2);
return;
}
void main() {
tint_symbol();
}