blob: 8d10ef8d72225a39d11447cdac91874afef6bf83 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[position]];
};
vertex tint_symbol_1 tint_symbol() {
float3 light = float3(1.200000048f, 1.0f, 2.0f);
float3 negative_light = -(light);
tint_symbol_1 const tint_symbol_2 = {.value=float4()};
return tint_symbol_2;
}