| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_1 { | |
| float4 value [[position]]; | |
| }; | |
| vertex tint_symbol_1 tint_symbol() { | |
| float3 light = float3(1.200000048f, 1.0f, 2.0f); | |
| float3 negative_light = -(light); | |
| tint_symbol_1 const tint_symbol_2 = {.value=float4()}; | |
| return tint_symbol_2; | |
| } | |