| #include <metal_stdlib> | |
| using namespace metal; | |
| struct Light { | |
| /* 0x0000 */ packed_float3 position; | |
| /* 0x000c */ int8_t tint_pad[4]; | |
| /* 0x0010 */ packed_float3 colour; | |
| /* 0x001c */ int8_t tint_pad_1[4]; | |
| }; | |
| struct Lights { | |
| /* 0x0000 */ Light light[1]; | |
| }; | |