blob: a1d0caba2153a01c22b4c82d38482a8c274c7589 [file] [log] [blame]
struct Output {
float4 Position;
float4 color;
};
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
uint InstanceIndex : SV_InstanceID;
};
struct tint_symbol_2 {
float4 color : TEXCOORD0;
float4 Position : SV_Position;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const uint VertexIndex = tint_symbol.VertexIndex;
const uint InstanceIndex = tint_symbol.InstanceIndex;
float2 zv[4] = {float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)};
const float z = zv[InstanceIndex].x;
Output output = (Output)0;
output.Position = float4(0.5f, 0.5f, z, 1.0f);
float4 colors[4] = {float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
output.color = colors[InstanceIndex];
const tint_symbol_2 tint_symbol_3 = {output.color, output.Position};
return tint_symbol_3;
}