| #include <metal_stdlib> | |
| using namespace metal; | |
| struct Result { | |
| /* 0x0000 */ float values[1]; | |
| }; | |
| constant uint width = 128u; | |
| kernel void tint_symbol(depth2d<float, access::sample> tint_symbol_2 [[texture(0)]], uint3 GlobalInvocationId [[thread_position_in_grid]], device Result& result [[buffer(1)]]) { | |
| result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = tint_symbol_2.read(uint2(int2(int(GlobalInvocationId.x), int(GlobalInvocationId.y))), 0); | |
| return; | |
| } | |