| uint atomicAdd_1(RWByteAddressBuffer buffer, uint offset, uint value) { | |
| uint original_value = 0; | |
| buffer.InterlockedAdd(offset, value, original_value); | |
| return original_value; | |
| } | |
| RWByteAddressBuffer drawOut : register(u5, space0); | |
| static uint cubeVerts = 0u; | |
| struct tint_symbol_1 { | |
| uint3 global_id : SV_DispatchThreadID; | |
| }; | |
| [numthreads(1, 1, 1)] | |
| void computeMain(tint_symbol_1 tint_symbol) { | |
| const uint3 global_id = tint_symbol.global_id; | |
| const uint firstVertex = atomicAdd_1(drawOut, 0u, cubeVerts); | |
| return; | |
| } |